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frame buffer |
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frame buffer
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| New Hidden Line Removal Algorithm: A new framebuffer based HLR algorithm now complements the existing analytic HLR already available in HOOPS/3dGS. NVIDIA's TNT is a large step forward for game hardware, bringing together 32-bit framebuffers with stencil capability, multitexture, and very high performance at a consumer price point. The 3Demon family consists of the Pro and MX series with up to 16 megabyte framebuffer, 8 megabyte depth buffer and 30 megabyte texture memory. |
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